Course
Making things that fit together
Joints, boxes and the maths that decides whether they assemble.
16lessons
48illustrated steps
16 lessons
What you will be able to do
Measure your kerf once, then cut finger joints, press-fit slots and a box that goes together without sanding.
The lessons, in order
16Each one assumes the one before it. Marking them off is kept in this browser only, so there is nothing to sign in to.
1
Kerf test strip
Measure how much material your beam takes away.
2
Finger joints
Turn a panel edge into teeth so two parts lock together.
3
Press-fit slot
Cut a slot another panel presses into and stays in.
4
Corner relief (dogbone)
Let a square tab seat all the way into a square pocket.
5
Living hinge
Make a flat sheet bend without breaking it.
6
Box generator
Get every panel of a box, finger-jointed and laid out ready to cut.
7
Drawer box
A case with drawers is a lot of panels to keep straight, and they only work if they were all worked out from the same…
8
Hinged box
A lid that lives in a drawer is a lid you lose.
9
Curved box
Four flat panels give you four square corners.
10
Polygon box
A six sided box is not a four sided box with two more walls.
11
Stacking bin
A row of parts bins is only worth having if you can reach into one without lifting it down, and only safe if a knock…
12
Slot tray
Get a compartment tray that slots together without glue.
13
Holding tabs
Keep small parts from dropping through the bed before the job ends.
14
Jig maker
Cut a board that holds the same parts in the same place every time.
15
Puzzle maker
Cut a sheet into jigsaw pieces that hold together.
16
Material label
Let the camera read what a sheet is, instead of anybody typing it.